3 bites turns a human into a wolf… this is madness!
- GROWL is a social card game for 4-10 players of all ages
- The cards in your hand reveal whether you are a human or a werewolf
- When a human receives their third bite, they secretly become a wolf and turn against us!
- Everyone gets to bite, stab, heal, and give gold, so we all have power in the game
- Doesn’t require a moderator or phone app
They hunt us in the night… each bite bringing us closer and closer to beastly transformation. But these new bites are different… they also carry MADNESS with them. And the more mad we become, the easier it is for the wolves to single us out.
Madness is an ambitious expansion for the card game GROWL. While previous expansions have given players more cards and special abilities, Madness focuses on the social in social deduction. Possessing both a Tainted Gold and a Tainted Bite triggers strange behaviors…madness. The behaviors reveal hints about player allegiances, so the meta gameplay is tied directly to the social deduction.
Plagues adds 10 new “plague night” cards, new Spells, and 30 Heresy tokens. On your turn you may give a Heresy token to a player you suspect is not on your team. When a Plague Night is revealed, everyone flips over any unrevealed tokens and the player or players who have the most heresy become victims of the plague! Depending on the plague, the “heretic” players may lose abilities or gain new, tougher, victory conditions. Some plagues can even turn the heretics into a new faction!
For more information visit:
The Official Kickstarter Campaign