You are a pioneer in a forest of choice and consequence. Achieve the expedition’s goals and get to the fort, or die trying.
Disaster struck the expedition, yet you made it out of the rapids to shore. Others weren’t as fortunate. Now, those of you that remain must carry on the mission: complete two objectives and make it to the fort. The only thing standing in your way is the cursed forest completely surrounding you.
Deluxe edition replaces the standard character mats with a dual-layer board, upgrades to linen finish, and replaces 44 marker tokens with wooden cubes. It also comes with a premium 6×9″ art print.
Backwoods is now available to play on Steam via Tabletop Simulator. Go play!
The Daily Actions rondel guides you through six simple action phases as you experience a day and night cycle in these harsh woods. These phases are explained below. Read the Backwoods Instruction Manual.
These actions may be taken during the Explore phase:
Scout: Pioneers with the Scout skill may reveal regions from the Region deck and place them down nearby the party’s current location.
Move: You may choose to stay put or go to regions revealed by scouting. You may also “go in blind” in a different direction by drawing a card and immediately traveling there.
These actions may be taken during the Forage phase:
Foraging is critical if you are to be equipped to face the adversity that awaits you. Use Opportunity to add to the Forest bag to better your odds of drawing what you need and hope you don’t draw mosquitoes or wasps.
Trapping: You may also lay traps to catch small game during this phase
Increase Faith:You may use Opportunity to unlock powerful miracles and fend off the spiritual darkness lurking in the wilds.
The Backwoods have an infestation- not of insects or varmints, but worse- Demons have flooded this wilderness. Surely, it’s what is driving the animals to be unusually aggressive. What will you do against such darkness? Push it back, or simply endure what it throws at you?
If you choose the way of Faith, you will spare the party from the things that go bump in the night. In addition, boosting Faith gives you access to powerful miracles, such as exorcism or raising a dead ally back to life. Yet it will cost you precious Opportunity to grow your Faith.
Or perhaps you would rather leave the Faith system in the box before you ever head into the Backwoods and spend your opportunity on more material means of enduring this dreaded region.
Crafting: Use resources you gained while foraging to craft a plethora of items- from a simple campfire to a log trap.
Healing: Roll the die and add your Survival rank to see if you can treat your partner’s festering wounds.
Pioneers encounter new and mysterious Events in each new region they explore. These events describe the situation you encounter and most give you two choices to make. After the party agrees on a decision, flip the Event card over to see the result.
Certain Events will lead to battles, though some Events are centered around things like natural disasters. When a battle does occur, fetch the creature card demanded by the Event. Then, these steps take place during the Battle:
When night descends upon you, who knows what lingers in the darkness. One thing’s for sure- you’re going to find out. Some nights, you awake drenched in sweat from the terrors that haunt your dreams.
Other nights, you awaken to find that nocturnal creatures raided your supplies. Your faith may be strong enough to push back the agents of the abyss, or you may be tested to the brink of oblivion.
The Night phase consists of:
- Resolving a card from the Night deck
- Twilight effects (gain Opportunity & Health, adjust Hypothermia, refresh Skills)
- Place a “Cleared Region” token on the region you are located
For more information visit:
The Official Kickstarter Campaign
I had the pleasure of seeing this game played on Tabletop Simulator with the creator. It’s a fantastic game with lots of depth. I personally recommend this game for anyone into bag resource mechanics and sliding stats – it’s a lot of fun!