A Strategy Board Game set in the First World War for 2-4 Players
During the First World War, France and Britain wrestle with Germany and Austria-Hungary for the dominance of a decisive front section. Take on the role of a general and send your troops into battle. Barrage enemy units with artillery fire and flank them with your tanks and infantry or surround and annihilate them.
The game is for 2-4 players and lasts 2-4 hours (~1 hour per player). The game has been developed, play-tested and refined for over 10 years. Here is what play testers consistently said they most enjoyed:
- Highly complex strategy game, yet very easy and intuitive to learn the rules
- Detailed miniatures
- Different unit types with individual strengths and weaknesses – without using a simple “Rock, Scissors, Paper” principle
- Individual strengths of the different nations, yet balanced chances
- The game stays in balance for a long time, so every player still has a chance to win and stays excited
- Complex combat system that depends on type of unit, combat damage, experience, strategic formation, terrain and armor
- “Dice luck” only plays a minor role (since battles involve a lot of 12-sided dice the outcome is usually around the expected value)
- High re-playability due to the variable start setup
- 1 Game Box
- 1 Plastic insert
- 1 Game Board (~80x60cm/ 31×24″), double-sided with 2 different maps
- 1 Rule Book
- ~300 Markers for damage and experience (grey, white, yellow, red)
- ~50 Money bills (values: ten, five and one)
- 4 Fraction mats (~30x20cm/ 12×8″ ; France, Great Britain, Germany, Austria/Hungary)
- 1 Damage/experience mat (~10x20cm/ 4×8″)
- 27 12-sided dice (12x grey, 12x green, 3x red)
- 44 Unit miniatures (11 each for France, Great Britain, Germany, Austria-Hungary)
- 20 Double-sided cardboard chips with flags
- 12 Cardboard tokens for start positions
- 44 Double-sided cardboard tokens as proxies for extra units (if you run out of miniatures)
- 8 Token attachments as carriers for damage/experience markers
- Some Plastic bags
All of the above, plus:
- 24 12-sided dice (12x grey, 12x green), so each player can have their own set of 12 dice
- 44 Unit miniatures (additional set of all units/ 1 each)
Why would I need more miniatures? The game works perfectly fine with only one set of miniatures, since the game starts with just these units. However, during the game you can earn money (war bonds) from conquered forts that allow you to purchase new units. If you run out of miniatures, you would need to use cardboard chips as proxies. That’s when additional miniatures come in handy. Also, more units would allow you to deviate from the standard rules and start the game with more units for an even more epic battle.
All of the above, plus:
- “Special Forces” extension with 8 new miniature units
- 8 unit cards for the Special Forces units
- Hourglass (to limit the time per turn for more stress and excitement)
- 14 extra large miniatures for Forts (bunkers)
3triumphal
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